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I first play Final Fantasy sometime in 2000.
I never found the game on the Super NES and had to wait until Squaresoft
released the game finally on the Playstation.
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The
story revolves around a women called Terra and at the beginning of
the game, is control by a head band that she is wearing.
She is sent to recover an Esper that has been
discovered in the mines of Narshe. Something happens to her
there and the next thing we know, is that she wakes up the next day
in bed and can not remember the previous day. She can't even
remeber how she got there. She is woken up by Locke Cole and
he tells her of the fact that he rescued her from the evil soldiers.
This is the start of an epic adventure that
literally split continents apart. |
Here is the back story and some of it has been
taken from Wikipedia and that is because my memory is bad.
Final Fantasy VI is set in a
steampunk environment.
One thousand years before the events of the game,
three gods who served as the source of all magic in the world were at
war with one another. This quarrel released magical energy into the
world, transforming any human touched by it into an
esper, each under the control of the gods. The gods, known as the
Warring Triad, then used the espers as soldiers in their war against one
another in a conflict known as the
War of the Magi. Eventually, the gods realized their war had
disgraced them, and in order to repent, they returned free will to the
espers and turned themselves to stone. Their only request was that the
espers ensure their power remain sealed so that it could not be misused
again.[18]
When the war ended, the remaining humans and espers were burdened with
differences in lifestyle, appearance, and beliefs. As a result, the
espers departed to a hidden land, taking the statues of the gods with
them and sealing the entrance to their world.
The human race eventually become highly advanced
again and rediscover magic. This of course makes them desire this
new toy and they start to harvest as much of the old stones that they
can find. Eventually; they discover a way to fuse the magic (magi)
that they refer to as magitek and fuse it with metal suits and to humans
as well.
The main Characters are as follows:
I'm sure that there are many more characters that
In have forgotten.
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There weren't that many movies in
the Playstation version of this game and was the version |I played.
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This games keeps the tradition of Final Fantasy
games and you get to ride the Chocobos. They are useful for
crossing the world map without the constant battle that would occur.
I found this to be annoying about Final Fantasy VI. You would be
walking across the map and sometimes a little as a couple of seconds
would transpire and then the next battle would start. It could be
very annoying.
Final Fantasy VI begins with Terra Branford
participating in an Imperial raid on
Narshe in search of a recently unearthed frozen
esper (later identified as Tritoch; Valigarmanda in the GBA
retranslation) found in the city's mines. However, during the raid, her
controllers are killed and the Imperial control over her is broken, but
she is unable to remember anything about her past.[26]
Locke Cole, a treasure hunter, promises to protect her until she can
regain her memories and helps her escape to the hideout of the
Returners, a group of militants opposing the Empire. Along the way,
they pass through the Kingdom of Figaro and meet Edgar Roni Figaro, the
king, and his estranged brother, Sabin Rene Figaro, who join them.
Banon, the leader of the Returners, asks for Terra's help in their
struggle against the Empire, and she agrees.[27]
Just as the resistance is preparing to return to Narshe to investigate
the frozen esper, the Empire begins to invade the nearby town of
South Figaro. Locke heads to the besieged town to slow the Empire's
advance, while the rest of the group makes their way via
rafting
down the nearby Lethe River. However, they become separated after a
battle with
Ultros, self-proclaimed "octopus royalty" and a recurring
antagonist, forcing the various members of the Returners to find their
own ways to Narshe in three different scenarios controlled by the
player.
Eventually, the original party reunites in Narshe.
Locke brings with him Celes Chere, one of the Empire's own generals,
whom he saved from execution for defying the Empire's ruthless
practices. Sabin brings with him Cyan Garamonde, whose family was killed
during the Empire's siege of
Doma Castle when Kefka ordered the water supply poisoned, and Gau, a
feral child he befriended on the
Veldt. In Narshe, the Returners prepare to defend the frozen esper
from the Empire. After the player successfully thwarts the Imperial
invasion, Terra approaches the frozen esper, prompting her to transform
into an esper-like form herself. She flies away, confused and horrified
by her own transformation.[28]
The Returners set out to search for Terra and
eventually trace her to the city of
Zozo, though they are still shocked by her apparent existence as an
esper. There, they also meet the esper Ramuh, who tells them that if
they free various other espers from the
Magitek Research Facility in the Empire's capital,
Vector, they may find one who can help Terra.[29]
Vector is on the southern continent, to which the Empire does not allow
maritime access, so the Returners go to the Opera House and recruit
Setzer Gabbiani, who is believed to be the owner of the
Blackjack, the only
airship
in the world. They then travel to Vector and attempt to rescue several
espers, including
Maduin, who is revealed to be Terra's father. However, the espers
choose instead to give their lives to transform into
magicite—the crystallized remains of their essences that form when
they die and allow others to use their powers[30]—which
they bestow upon the Returners.[31]
Before the group can then escape, Kefka arrives and causes the Returners,
including Locke, to momentarily doubt Celes' loyalty, much to her
anguish. However, she provides proof to them of her support by covering
for the group while the rest escape.[32]
The rest of the group then returns to Zozo, where Terra reacts to the
magicite of her father, prompting her to gain knowledge of her past and
accept herself as the half-human, half-esper child of Maduin and a human
woman.[33]
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Kefka
(left) and Gestahl (center) stand before the statues |
After
reuniting with Terra, the Returners decide that it is time to launch
an all-out attack on the Empire, and Banon asks Terra to attempt
contacting the espers' land in order to gain their support.[34]
Terra succeeds in making contact, and when the espers learn that the
others captured by the Empire previously have now perished, they
become infuriated and enter the human world, where they destroy much
of Vector. When the Returners arrive in the capital, they find
Emperor Gestahl claiming to no longer have the will to fight,
inviting the Returners to a banquet to negotiate peace. |
Gestahl asks Terra to deliver a truce to the
espers on his behalf, to which she agrees.[35]
Accompanied by Locke, Shadow (a ninja hired by the Empire) and Generals
Celes and
Leo, the player must then guide Terra to the remote village Thamasa
in search of the espers, where they meet
Strago Magus and his granddaughter,
Relm Arrowny, who also accompany them.
Soon, they find the espers and Terra convinces
them to accept a truce with Gestahl. However, during the negotiations,
Kefka attacks the espers, killing each of those still alive and
capturing the magicite that remains from their essence. Additionally, he
kills General Leo, who is appalled by Kefka's dishonorable tactics and
attempts to defend the espers. The Returners reunite, now aware that the
peace was a ploy for Gestahl to obtain magicite and the stone statue
remains of the Warring Triad within the espers' now-unsealed land.[36][37]
Kefka and Gestahl travel through the open gate to the esper world, find
the Warring Triad, and prompt the island on which the esper world is
located to detach and fly in the sky as an ominous Floating Continent.
The Returners attempt to stop them from causing further damage, but
despite their efforts, they are unable to prevent Kefka and Gestahl from
gaining the power of the statues. Now empowered, Kefka promptly kills
Gestahl and moves the statues out of their proper alignment, upsetting
the balance of magical power and causing the destruction of most of the
surface world. In the disaster, the Returners are separated from one
another as Setzer's airship is torn apart.
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Celes
discovering Locke's bandana in the World of Ruin, displayed in a
full motion video in the PlayStation re-release |
One
year later, Celes awakens from a coma on a deserted island and
learns that the world has been devastated by Kefka. Much of its
human population has died and its plant and animal life are slowly
being killed by sickness to punctuate humanity's despair.[38]
Celes sets out from the Solitary Island to try and reunite with as
many of her friends as she can find. One by one, in a series of
mostly optional
side-quests, the gamer has the opportunity to reunite the group,
all still alive, as well as new allies Umaro and Gogo. |
Each character
has a side-quest that dramatically increases their power. Together,
the reunited Returners launch a new offensive against Kefka, using
the
Falcon—an airship that belonged to a deceased friend of Setzer's—to
reach Kefka's Tower and infiltrate it. Inside, the Returners battle
their way through Kefka's defenses and destroy the three statues,
the source of Kefka's newfound power. When destroying the statues,
once the source of all magic, does not cause any noticeable
reaction, the party realizes that Kefka has successfully drained the
Warring Triad of power and has become the source of all magical
power.
Making a final stand against Kefka, the
characters successfully destroy him, but since the gods' power had
come to reside in him all magicite begins to shatter and Kefka's
magically-maintained tower begins to crumble. Terra leads the
characters out as she begins to weaken due to her half-esper
heritage.[39]
However, before her father's magicite shatters, his spirit informs
her that by holding to the human side of herself, she may survive
the passing of magic. In the end, the party escapes Kefka's Tower
aboard the Falcon. Terra survives, and the group observes the
world's communities rejuvenating themselves.
If you don't mind the constant battles that occur
and are needed for you to level up, give this game a try.
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