|
Treasure, one of the more interesting companies
that broke away from Konami, eschews the traditional shooter genre with ideas
of its own. Their last shooter, Axelay, is a classic, although I wasn't
particularly fond of it (insert comment here, "what! Axelay was the
best!") ... thought the mode7 was overdone.
Radiant Silvergun, which
was an arcade release in Japan, epitomises these ideas with a single concept
- No Powerups. Usually the gamut of shooters out there feature a shitload of
powerups, used to make your ship bigger, badder, and meaner to survive the
onslaught of enemies waiting to annihilate you. Instead, Radiant Silvergun
takes the unique approach - have all different weapons at your disposal
anytime, and pressing certain button combinations will unleash different
weapons. For example, button A unleashes a straightforward shot, B unleashes
tracking green shots, C causes a split shot with a mortar effect.
Combinations of A+B, B+C and A+C add another 3 weapons (Homing lasers, Back
shot and a lock on laser lightning thing).
The best one of all though is the Radiant Sword itself. Pressing all three of
these will cause a sword to swing around your ship, which can nullify some
enemy shots (believe me, you'll need this). What might not be so obvious is
the smart bomb mode this has. Collect the floaty purple shots with the RSG,
and it'll power up, enabling you to do a special move - You'll fall off your
seat when you see it! .
What this entails is a blast happy time with a hint of strategy - certain
enemies can be attacked different ways, and experimentation is a must to
figure out how the hell to survive. The graphics in this game are drop dead
gorgeous. Transparencies, notably tough as hell to program on the Saturn,
abound. The polygonal bosses (as opposed to your sprite ship) are menacing,
using every damn trick in the book to ensure your death. Portions of the game
evoke anime, as with the end scenes and cut scenes.
Difficulty: Okay, now to difficulty. This is one of the most difficult
shooters out there. Forget everything else, you'll need a damn miracle to
survive this one on a quarter. Believe me, I've played my share of tough
shooters in my lifetime (R-Type, Layer Section) but this one takes the cake.
What you'll be facing against is a shitload of bullets, tons of flying
lasers, and huge missiles hurling at you. In some instances, you'll have to
contend with multiple oh-shit scenarios - i.e. bosses spew bullets at you,
while simultaneously launching a tracking laser, on top of that, little ships
come kamikazing toward you. If you manage to score a 100% killrate on the
bosses, without continuing, you are truly the master of the shooter genre.
I tend to think the
chances of achieving this is almost as bad as winning a huge $40 million
jackpot in the lottery. However, don't be daunted at the difficulty -
difficult shooters are a good thing, and you'll start sweating buckets. After
I played this game, i had to lay down, take a tylenol, and watch the grass
grow. There is occasionally slowdown in this game (not a lot), notably during
the scenes were you have 100 billion bullets and lasers hurling toward you
and the boss death scenes as they explode into million pieces of scrap metal.
Gameplay: Extremely good. You get a percentage score based on destruction
bonus (some bosses can self destruct, which is good, but the points are low),
combination score multiplier, etc. To top it off, in those oh-fuck
situations, you have a gauge which allows you to unleash the huge ass killing
sword, which kills almost everything within a 5 inch radius. This baby comes
in handy, especially in those above mentioned tight situations. There are
only about 5-6 stages in the game. This might seem low, but take in account
that you have 4 mini bosses in each stage, one big ass boss in each stage, and
stage segments are roughly long as Layer Section stages, you'll be sitting on
the chair for some time. Some stages took me 10-15 minutes to complete, which
is pretty long for a shooter. Also, you have the ability to save your
progress, which is absolutely essential if you're trying to go for the
one-quarter kill.
Quick menu explanation:
You have 3 choices - arcade mode, Saturn mode, and options. Arcade mode is no
frills blasting action. Saturn mode has a storyline, Japanese speech, and
anime characters. The options lets your configure game layout, music,
difficulty, lives, etc. After beating the game, you will have access to
options+, which allows you to have stage select and various other goodies.
Final thoughts:
Overall, a great damn game. Those shooter fanatics who think they're up to
the challenge should do themselves a favour and pick up this game - don't miss
it. Hardcore shooters will love it, others might not due to the insane
difficulty level. I otherwise love it, this shooter really tests my reflexes
and hand-eye coordination. Most of the game is in English, save for the
storyline, which is in Japanese. Most amusing is the garbled messages that
come up whenever a boss blasts onto the screen. If the boss doesn't kill you,
the messages will...
Treasure strikes it again with a winner.
|

|

|
Unlike
almost every other shootemup, you get all the weapons you're going to
ever get right away at the start. These are upgradeable though, and
become pretty powerful the further you get.
There's two ways of setting up your controls: The first three weapons use
the keys A, B, C. Then you can either assign the X,Y,Z and R Saturn pad
keys for weapons 4-7, or use combinations of A, B and C instead.
Personally I prefer the first way, as I can never remember which
combination does what.
|
|
I
don't know the proper names of the weapons (not being very good at
Japanese), but here's a run-down anyway...
1. Basic gun. This is the most normal of them, fires forward only, and
pretty powerful
2. Search. A homing device, spits out green acidballs which lock onto
enemies in front and at the sides. Not very powerful.
3. Side shot. Throws out two blasts at a wide angle - great for gun
emplacements.
4. Circling lock on Thingie. Creates a wide rotating circle which acts
very much like the lasers in Layer Section. Passing over an enemy, they
initiate a lock on laser.
5. Backshot. Same as the basic gun, except the firepower is concentrated
towards the bottom.
6. Tracking lasers. Two thin lasers which track and lock onto enemies,
starting a lightning laser once locked.
And finally.....
|
|

|
|
The
best weapon in the game, the RADIANT SWORD! Wooooh!!
Collecting certain bullets powers up the RSG meter, once full you can use
the Hyper Sword, which is utterly gob smacking to use. You can quite
easily get carried away using this and forget to dodge, which in this
game means rapid death!
|

|

|
I'm not
sure about the level order here, as it's quite confusing how it works.
You seem to start at level 3, then you can choose to go to 2 or 4 after
that, and so on. So this is probably level 3. Got that?
This is the normal shot in action, which is a bit silly as those gun
emplacements need taking out badly. The purple blobs can be used as
powerups for the Silvergun sword, with the advantage being they disappear
when collected.
|

|

|
Nasty
bit this. Here's the RSG in action, scooping up the blobs.
Gets very tight in here, bear in mind that the collision detection is
very fair, only if the middle of your ship is hit do you die.
|

|

|
Tracking
lasers now. These ships move really slowly, but take up lots of the
screen, so you can experiment with your weapons and find out the best way
to blast them.
|

|

|
Now
for the Thunderforce style back shot. You can probably work out yourself
where these things come in handy!
If you want to see some more pics, of later levels and outstanding
bosses, then in might be a good idea to
CLICK
HERE!
|

|
|

Nice one Mr B! Currently my favourite shooter, Radiant
Silvergun is a surprising beast. Due to Treasure's different take on the
shootemup, it constantly surprises with it's deviously deep gameplay - it
reminds me somehow of Alien Soldier - you'll need technique more than
anything else to get past some bosses, which are damned hard and numerous.
And I haven't even tried going through the game by chaining - totally
beyond this mortal soul.
The only thing I don't like about it is that the ship
moves far too slowly for me. There's no speed-up option anywhere. If you're
playing this on an unconverted (50Hz only) Pal Saturn then it's even
slower.
-
www.emuxhaven.net/~silver/
Been caught staring vacantly at the attract mode? Welcome to the
ultimate site of Radiant Silvergun Translations!!
|
|