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TAITO –
SATURN
There are few things
better than playing a sequel of your favourite shoot 'em up for the first
time, as half the joy is comparing it to the original. Everything else was
second priority when my importer called to say that my reserved copy of Layer
Section II, Also known as RayStorm, finally arrived.
What some of you won't know is that besides the popular
PlayStation conversion, it exists for the Saturn as well. Unfortunately,
MediaQuest, the company who bought the rights to do a Saturn version, decided
not to bother with a Western release. God bless the import stores... ;) The
game, then. After a good couple of hours playing the game, I ended up feeling
pleased. The switch from 2D to 3D graphics went remarkably smooth, although
not without faults. I admit I was worried at first because polygonal graphics
on the Saturn usually disappoint when compared to other machines. And yeah,
most of the transparency effects have been replaced by mesh-patterns and
there is the occasional frame-rate inconsistency, but otherwise than that
they're very, very well done. For the most part, because some of the levels
look somewhat "empty" and less pleasing than those of the original
game. But hey, you only have to look at the city or space battle levels and
everything is forgotten. The programmers also took advantage of the freedom
that polygons offer, so expect camera viewpoint changes and the like as well.
This only either happens in the background or at the beginning of levels, so
it doesn't interfere with play, luckily.
Another problem though is that sometimes it can be hard
to tell everything apart, what with textured polygons all over the place.
Less vivid, more realistic colours don't really help either... but then
again, what the game lacks in certain areas, it makes up for it in others -
like, the bosses! Some of them are conventional larger-than-usual ships, but
there's one that deserves a place in the top ten - a Macross style assault
suit. Check out the way the plane transforms in a robot, then uses it's
machine gun to spread bullets all over the screen! For 3D graphics, these are
excellent designs...
Of course Taito is getting a name for itself for it's
music, and once more Zuntata is on the case to provide beautiful music while
you're trying to save the Earth. The tunes are more "dancable" than
Layer Section's but they're every bit as good. Definitely put-it-in-a-regular-CD-player
worthy!
Although I sort of miss the violent kabooms, the effects
- and those communication voices again - are generally superb. It all sounds
very Japanese, which is a good thing, believe me. New features in the game
include a choice of three different ships. You can stick to the familiar but
dependable R-GRAY 1, but there's also the R-GRAY 2, which has lasers instead
of guns and purple lightning bolts instead of homing beams. This ship has
less flexibility than the classic R-GRAY, but is capable of doing more
damage. The R-GRAY 3 seems identical to R-GRAY 1, but then without the smart
bomb function. That's right, smart bombs have been introduced - and it sort
of works in the same way the Super Combos in Street Fighter Zero do. Every
enemy you destroy fills up the energy bar a bit, and when it's full, you're
all set to destroy anything that has the courage to show up on screen.
Another addition is, that if you use all your lock-on lasers on the same
target at once, it receives SERIOUS damage... and there's a nice fireball
effect to go with it. The power-ups are the same as before, but there's a new
blue one that powers up your ship to the max. It appears sometimes when you
just wasted your last life, and therefore encourages you to use the continues...
although that's inevitable if you want to finish the game. It's again very
tough, but not quite up to the same hair-pullingly level as the first one.
Good news for people who aren't too good at shoot 'em ups...
If forced to choose, I would pick Layer Section though.
It play more precisely and is clearer to look at. There are no problems with
the 3D perspective either - if you see a bullet coming at you, you know you
have to dodge it instead of guessing whether you can fly over it or not. In short;
slightly inferior yet worthy and respectable sequel to the legend that is
Layer Section.


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