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With the announcement of a Final Fantasy Tactics sequel came a sigh of
relief. Relief across the vast lands filled with hardcore rpg gamers, who had
been praying for this moment to come. It's easy to understand how a game such
as FFT took a large place in people's hearts. Not only does it provide one of
the best and most in-depth gameplay in a Tactical RPG, it also delivers one
of the best soundtrack ever and a touching story which shall never be
forgotten.
The land of Ivalice has been ravaged by the catastrophes of battle during the
50 year war. Now the king has passed away, leaving his wife and his 2
year-old son and a successor to the throne has to be named. Another war, this
time opposing two respected generals, lord Larg and prince Goltana, has
erupted to decide who will become ruler of this great land. A hero named
Delita emerged from this battle, but you will embark on a journey of
truth-seeking told by Alazlam Durai, a record keeper. This war will be
forever remembered as the "Lion war".
Thrusting you into the action from the get-go, FFT is an action-packed and
greatly strategic TRPG. Characters can move around the battlefield and use an
action or even the other way around, adding a great deal of strategy.
Characters act according to their speed stat on both teams. You may attack
and use items immediately, but casting spells require a bit more planning.
When you cast a spell, you may choose to either target an area or a specific
character. Each spell has its own casting speed and careful planning is the
only way to avoid being hit by your own spells if an enemy moves close by.
There are many, many stats, which determine a character's ability. Aside from
the obvious physical and magical offence, there's also a whole slew of evade
percentages coming from your weapon, shield, armour or accessory. There are
no defensive values per se, as armour is used to determine the HP and MP bar.
The amount of damage a character can receive is based on his or her brave and
faith statistic. A person with more bravery deals greater damage, incurs less
himself and is generally better suited for physical warfare. Faith on the
other hand is used to evaluate how much magical damage is dealt or suffered.
There are a couple abilities which, allow you to raise or diminish faith and
brave temporarily and permanently. There's also the matter of the 12 zodiac
signs, which have to be taken into account when determining damage. Of
course, your little noggin' will do none of those things as the computer
calculates everything itself.
When a character faints (getting killed) a counter beginning at 3 will appear
above his head. Every time one of his turn comes along the number decreases
and if you don't revive him before the counter reaches 0 the character leaves
behind either one of his ability or a treasure chest to be picked up by
another combatant. The greatest thing about FFT is unarguably the job system.
Every character has to pursue a job, be it a common or exclusive one. By
performing actions in battle the character gains not only EXP but also JP, or
Job Points. Each job has 8 levels and many abilities attached to it. By
acquire enough JP you can learn abilities which you can then use in battle or
as passive elements. You can "equip" two action abilities related
to previously obtained jobs, one reaction ability, one support ability and
one movement ability. The awesome thing about this is that you can fully
customize a character to suit your taste. You can have a powerful mage using
jumping abilities like a lancer would or even equip a gun on a swift ninja
capable to summon creatures. The possibilities are endless which provokes a
great deal of Final Fantasy Tactics appeal. There are 20 different jobs plus
the ones exclusive to certain characters for a total of more than 400
abilities. You may also recruit beasts to lend a hand in battle.
The interface is a model of simplicity and commodity. Rearranging your
troops, items, weapons and everything else can be done effortlessly.
Abilities are easy to find and easy to equip as everything is practically
perfect. But the real meat of it is the help window which pops-up to give you
more information about either the terrain, abilities, items or just about
anything else. It's a marvellous addition to an already flawless setup.
The soundtrack is collaboration between Masahara Iwata and Hitoshi Sakitmoto.
FFT was the game that allowed Sakitmoto-san to come out of the dark and place
him among the great composers, for just reasons. It's one of the most
eloquent soundtracks to date, hands down. His very particular style ,
including the use of bagpipes, harmonious harps and a masterful control of
the synthesizer suits the atmosphere of the game perfectly. It's an enchanting
piece of work from beginning to end. You will never want to turn the sound
down since every composition is uplifting and raises the already enthralling
atmosphere of the plot. Once again, the ending piece serves as your reward for
completing this amazing game.
Sound-wise it's another marvel. Just hearing that clashing sound of a sword
hitting a shield will make you jump from your seat. Spells and abilities
alike always seem to have the exact matching sound. You can taste the huge
production values on that part.
Long before the 50 year war, even before Ivalice was unified, the 7 countries
of the land waged war for domination. The young king of Murond used an
ancient incantation to summon a powerful demon. Soon, the demon became uncontrollable.
Twelve heroes gathered and vanquished the evil forces. That story, handed
down from every generation, became known as the Zodiac Brave Story. If you've
read my previous reviews you may have noticed that I place a lot of emphasis
on the plot, which is to me the most important aspect of the game. Well, FFT
ranks very high on the list of great plots. The huge cast of characters, the
innumerable plot twists and the strong script create a memorable story like
no other. It's an amazing adventure filled with friendship, dilemmas and a
lot of betrayal. There are so many things to take into account that you'll be
obliged to take a peek at the thorough character and event glossary included
in the game. You may get more info about everything and even re-watch every
cut-scene. An absolutely marvellous idea.
FFT's localization is one of the most talked about. Not because it's
incredible (or incredibly bad), it's because there are so many typos and so
many weird expression which have been impregnated in gamers' minds forever.
Phrases such as "I had a good feeling" contributed to FFT's fame.
However, if you look past the 100 or so typos and the weird little sentences,
you'll find a very good script and very casual dialogues in the main plot.
While the character portraits don't show expression, the text is still good
enough to make you grasp the emotion of the characters. You also have to take
into account the giant amount of text that comes with all those help options
and the huge quick manual. It still hurts the eyes to see so many bad typos
though, and coming from Square, it's strictly unforgivable.
While it was released quite some time ago, in the winter of 1997 to be
precise, the visuals still look great. Landscapes are big, imaginative and
enchanting. Every battle has its own feel thanks in particular to its
distinct location. Characters are very pretty also. The sprites make up every
usual body part, except for the nose which are inexistent. Spells and special
skills are very dazzling, composed of very vibrant ice, lightning and fire
effects. Timeless visuals abound.
Clocking in at about 40-50 hours, FFT is just the right length to give you
the time to enjoy both the plot and the varied gameplay options. Someone who
liked his first play through will most likely play the game 3, 4 or even 5
times. Just asked around and you'll realize that the number of people who
played it 10 times or more isn't unusual at all. It's charming on every font,
and once again, the incredible customization gives FFT a lot of appeal.
In conclusion, Final Fantasy Tactics shines on almost every aspects. The
Zodiac Brave Story is an amazing tale and the game is by far the most
complete and perhaps best tactical RPG available, another masterpiece brought
to us by Square. It doesn't please me to see the sequel on a low-class system
such as the GBA, but it's still better than nothing.
9/10
 
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