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Sonic’s
back and this and this time in 3D; the troubles is can he keep the magic that
made a star in the nineties?
If
you have ever played Sonic on the Megadrive in one of its iterations, you
have a good idea how to play this game.
The
story is lame as usual; Sonic has to collect the emerald jewels and prevent
Dr Robotnick from getting them first. You
have the usual levels that have been present in every Sonic game since the
dawn of time. Sonic is still too fast
to control properly. I found myself
confused as to which way I was meant to run. This was partly due to the third
dimension. I would find Sonic twisting
and turning in the air and the only thing left to do was let the game take
you to wherever you were meant to go.
Not
quite tactical but it did work. Also
some of the excuses use to let Dr Robotnick take the jewels were rather
predictable. It did leave a sour taste
in my mouth after all the effort it took to get the jewel and after all that;
he just turns up, picks up the jewel and says thanks for saving me the effort
looking for this jewel.
I
think the main problem was that I find Sonic games to be a bit too fast to
control properly. If you run all the
time you die and that was the main attraction to the game in the first place.

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