History
The beginning
In
1983
Martin Alper,
Frank Herman
and
Alan Sharam
founded the computer game publishing company Mastertronic. The three had some
financial backing from a small group of outside
investors and previous experience in
video distribution. Initially they used to make up packages of 100 tapes
("dealer packs") and send them out to news agents, toy shops,
motorway service stations, just about anyone who would take them. At that
time (1984) the mainstream
retailers refused to take budget games
because of bad experiences in the past. Mastertronic eventually won them over
by showing that new games would regularly be produced to replace old stock
and by producing games that sold well. Another key figure at the time was
ex-Notts Cricket batsman
Richard Bielby
who ran a distribution network servicing a large number of small retailers.
New labels, expansion and
diversification
In late
1985 Mastertronic
launched their
M.A.D. ("Mastertronic's Added
Dimension") label. This meant that they could sell games at a slightly
higher price (£2.99). The first ever M.A.D. game was 'The Last V8' and many
more were soon to follow.
Martin Alper, who had the most marketing flair, went
to the
USA in
1986 to set up
Mastertronic Inc. The
UK company was managed by
Frank Herman, whilst
Alan Sharam increasingly specialised in sales and
logistics (warehousing,
packaging, controlling production schedules). As the business continued to
grow Mastertronic created another label in 1986 - 'Entertainment USA', when it began working
closely with several American writers, including
Sculptured Software and
Randall Masteller. They wanted an outlet to
sell games to the UK market, and so Mastertronic moved in, often using
Rob
Hubbard or
David Whittaker to re-do the music. Soon
afterwards, this name was used by Woolworths as the new name for their
wholesale
business.
In
1987 Mastertronic decided to expand their distribution of
software and began exporting titles back across the
Atlantic, so
the label "Bulldog" was created primarily to distribute the 'Best
of British' games in the US (The name Bulldog actually came from a small
wholesaler called
Bulldog Distribution who got into financial
difficulties and was taken over the previous year). Several other labels were
invented for other publishers who wanted us to re-issue their old full price
product at budget prices, such as Rack-it for
Hewson and
Americana for
US
Gold. However the market for budget games started beginning to decline
sharply a typical game might sell 50,000 units in
1986 but only 15,000
in
1988 and 5000
in
1990. This was the
impact of more competitors and many companies dumping their previous
full-price product.
Mastertronic bought out
Melbourne House when that label was
struggling with financial problems (Melbourne House kept its label identity)
- this also meant that they had first refusal on re-releases of games such as
The Way
of the Exploding Fist. And so their re-release label 'Ricochet' was born. They pulled off a
few major re-releases at £1.99, most notably
Crazy Comets
and
Impossible Mission.
Merger with Virgin Interactive
Having bought Melbourne House and with heavy
financial commitments to the Arcadia project Mastertronic itself was now
sufferering severe
cash flow problems.
Virgin
stepped in and
Richard Branson purchased the 45% of shares held
by the outside investment group. The remaining 55% was held by Alper (25%),
Herman (20%) and Sharam (10%) until
1988 when they sold
out in a highly complex deal which required their continuing involvement in
the business and achievement of profit and cash flow targets. The company was
renamed the 'Mastertronic Group Ltd', and later was merged with
Virgin Games to create 'Virgin Mastertronic'.
Virgin had their own team of programmers and
wrote many of their games in-house, a major change to the way Mastertronic
previously organised itself.
It was
Frank Herman
who, in early
1987 spotted that
Sega had no UK distributor for the Master System range.
Mastertronic sold all they could get that year and were then appointed as
distributors in
France and
Germany as well, and thus was Sega
Europe was born. Branson undoubtedly wanted to buy Mastertronic in order to
get into the growing Sega business.
The Sega takeover
Soon after the completion of the merger all the
marketing effort went into full price games under the Melbourne House label
and it was clear that the budget side was sliding into oblivion, the
competition had become intense as everyone was recycling their old full price
games as budget games. In addition, the children who used to buy
8-bit
computers were now buying
Sega and
Nintendo consoles. Sega sales were booming so much that
nobody really cared about the traditional Mastertronic business. Although
staff recruitment actually rose, this was all for the Sega operations. By
1991 nearly all the company's
turnover, and certainly all the profit, came from Sega-related business.
As a result nearly all the staff moved over to Sega when they took over
the business from Virgin and only a handful of games programmers stayed with
the publishing side (quickly renamed
Virgin
Interactive Entertainment). After the Sega takeover Frank became
deputy Managing Director of Sega Europe and Alan was Managing Director of
Sega UK. Martin left the UK and became resident in the US.
Influence On The Industry
Compared to its main competitors Mastertronic was
a highly professional operation. The management understood that sourcing
games was relatively easy while marketing and distribution was the hard part.
Emphasis was set on creating a brand image, establishing distributor chains,
persuading the larger
high street stores to stock the product and ensuring
a fast turn-round from the
tape duplicators and the printers so that fresh
supplies of successful games could be produced quickly. In actual fact all
the directors knew little about the games themselves, they even used to boast
that they never played them! In fact they knew so little that when
programmers
came in to pitch their demos someone would have to set up the system and the
joysticks
for the directors.
Mastertronic also notably pioneered the 'colour
coding' for games by having a coloured triangle on the top right hand corner of
the front inlay and rectangles on the spine with the catalogue number and
format, for example
ZX Spectrum games were yellow,
Commodore
64 were red and
Amstrad were orange. This led many software houses to use
variations on this theme but keep the colour coding so people could easily
identify the format, Mastertronic for a time went one step further and their
199 Range had the cassette boxes coloured the same.
Much of the early output was supplied by just two
producers
-
The Darling brothers, who formed
Codemasters
as soon as they could break their contract with the company, and
Mr. Chip Software who continued to write games
for Mastertronic for some time. Mastertronic never employed in-house
programmers to write games. Everything that was published had been produced
either by other software houses or by freelance authors. This was an ideal
approach for the fast output of many diverse games. At this time thousands of
bedroom programmers were trying to get rich quickly by writing games. While
this was not so good for creating a consistent throughput of a series or for
developing highly complex games, one huge advantage was that it kept
overheads low and outsourced the risks of
software development to others. Mastertronic
did employ specialists to review and test games, to encourage and assist
authors and to provide technical expertise. As well as permanent staff
temporary assistance came from several of game authors - including
Nigel Johnstone,
Richard Aplin,
Stephen Curtis and
Tony Takoushi.
One of Mastertronic's key markets was the
Commodore 64. The famed C64 composer
Rob Hubbard produced some classic music
for the company's C64 range such as
One Man and his
Droid,
Hunter Patrol,
Spellbound,
Phantoms of
the Asteroid and
Master
of Magic. These are still regarded by many enthusiasts as
classics and having music of this quality on budget-priced games greatly
enhanced Mastertronic's reputation. However because the actual profit per
unit sold was small, the company could not afford to advertise as much as
full-price software houses. In the opinion of
Anthony Guter,
this led to some resentment from the game magazines of the day, these
problems may well have hampered more general coverage of the software range.
The 'New' Mastertronic
Although the original Mastertronic no longer
exists as such (having been absorbed into Sega's corporate structure), the
name has recently been purchased for use by another company who are now known
as 'Mastertronic Group'.
Frank Herman, one of the founders of the original
Mastertronic and former
chairman of Sega Europe is a part of the new company, and
was involved in negotiations to buy back the name from Sega.
The new Mastertronic group has three business
units; Mastertronic Games, The Producers (manufacturing
and fulfilment) and Mad4Games (a
mobile
games service).
The group has also purchased the low-cost
software distributor 'Sold Out'. The label has been retained, and is (as it
was previously) being used to sell software at the £5 (frequently
"3-for-£10") price-point.
The company is also distributing software under
the old 'M.A.D.' imprint, as well as another label associated with
PC Gamer
magazine. Games on these labels are being sold for £10 (or
"3-for-£20").