DAVESWORLD

 

Quake 3 Arena

 

 

Here’s a turn up for the books.  John Carmack decided that the next Quake game would be multi player and this was in the days of dial-up.  I remember getting pings of 300 to 3000 and if you compare to today, it seems almost laughable that we put up with this game.

 

This game improved massively from Quake 2 in the graphics department.  The trouble was; a lot of people at that time were concerned whether or not a multi player only game would sell.  Well, it seem that Epic was also releasing a version of Unreal in the guise of Unreal Tournament.

 

The story was so flimsy that I can’t remember it.  Something about being taken from your world and brought here just to fight.  I don’t think there was any ending to this game.  That wasn’t the point of it.

 

The point of this game was to kick but and lots of it.

 

I must admit that I suck at these games; I just have difficulty changing modes from being stealthy, as was needed in Quake 2 and unreal; to then have to run around like a headless chicken.  It just didn’t work for me.  I found that the only tactic that worked was to run around firing my gun continuously until I either ran out of ammo or shoot someone.  This worked quite well; I even got a three kill shot with this method but to me that wasn’t gaming and didn’t require skill.

 

There’s no denying that fact that this is a great game, I just wished I didn’t suck so much playing the game.

 

Go buy it and have lots of fun.  Personally, I prefer Unreal Tournament.